In Brief

An experimental game allows users to create an aural ecosystem.

Seaquence is a virtual music ecosystem that allows users to create short compositions that are represented as musical life forms in a petri-dish. Created by the trio of Ryan Alexander, Gabriel Dunne and Daniel Massey, the game enables users to add multiple creatures, combining to form unique and dynamic compositions that change due to their movement. Seaquence also allows tweaking of various parameters of the creatures’ sounds such as audio waveform, octave and melody, besides enabling sharing of compositions with others.

This content is available for Basic and Pro Members.
Already a member, log in