Crowdsourcing 8 Bit Educational Games

Crowdsourcing 8 Bit Educational Games
technology combines the power of play and 8 bit gaming to increase education opportunities in the developing world.

Stephen Fortune
  • 15 november 2010

An enterprising initiative aims to take advantage of the proliferation of low cost gaming hardware in the developing world to increase education opportunities amongst the poor.

Plug and play video game consoles are widely available, often costing less than $10, and afford an amazingly diffuse gaming platform, but unfortunately often come bundled with uninspiring software. As anyone who grew up with the likes of Where in the World is Carmen Sandiego and Mavis Beacon Teaches Typing can attest, there is the possibility for entertaining education within such games and that is the potential that Playpower seeks to unlock.

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