The concept of "Game Seeds" and how it can inspire innovation in gaming.

Jim Wexler of Brand Games, one of the speakers at our “Meet the Makers” event, recently pointed me to an interesting idea of of the University of Utrecht called Game Seeds. Basically, it's a way to inspire game designers to think differently about game design by forcing them to think about the actions of the character first, rather than the user.

As they explain..

“Game design usually starts off by defining the actions of the player(s). Christophe Berg at Metagama wondered if the reverse would be possible, and created a new and innovative game where the design of the characters (and their behaviour patterns) is the first step.

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