The "Fabricate Yourself" system uses the gaming device to help shape a creative 3D printing project.

PSFK continues to feature a number of creative uses for Microsoft’s Kinect 3D motion controller. i.materialise brought to our attention the latest innovation, Fabricate Yourself, conceived by Karl D. D. Willis of the Interactive Fabrication research initiative. Essentially, a team of engineers used Kinect cameras to make 3D scans of people, then used the recorded images to produce 3D models.

Recently demonstrated at the Tangible, Embedded and Embodied Interaction Conference, the project captured images of passersby on a Kinect attached to a Mac, the depth image from the Kinect was processed into a mesh and displayed onscreen in real-time and saved as an STL file. Before printing, the 3D models were augmented with dovetail joints, allowing them to be arranged into a jigsaw like display.

$15 provides access to this article and every case-study, interview, and analysis piece that we publish for the next 30 days. Our Premium Subscription also provides access to a database of over 100,000 articles on innovation in brand, customer, and retail experience.
Already a subscriber? Log in