Game design inspiration enables broader interaction with the online services that make up a digitally distributed life.

Bloom is a startup which aims to let data vizualizations become interfaces by enabling users to manipulate them in real time. By making these vizualizations interactive, creators Ben Cerveny and Tom Carden aim to include the human in the discovery loop of data visualization and let them discern the patterns and rhythms in their digitally distributed life.

Fizz deploys a cell-like mapping of your Twitter or Facebook friend feeds which bubbles and grows in real time while Cartagram is an atlas-like representation of popular photos from the InstaGram platform. These two tools represent but the first iterations of a platform which intends to follow a video game franchise iterative framework.

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