Online Gaming Helps Index Finnish National Archive
Digitalkoot provides a platform where participants can play Mole Hunt and Mole Bridge: in both games players offer solutions to words which the computer can't recognise. It's all part of a larger effort index the National Libraries archive of newspapers.
Human based computation is an example of human-computer symbiosis, the best example being ReCAPTCHA: the human detecting security test that keeps out unwanted bot programs but also helps further text recognition of digitised texts.
A similar effort is underway in Finland, which makes use of video game dynamics, harking back to edutainment classics like The Typing Of The Dead. Digitalkoot is a collaborative endeavour between the National Library of Finland and Microtask, specialists in distributed workforces.
Digitalkoot provides a video game platform where participants can play Mole Hunt and Mole Bridge: in both games players offer solutions to words which the computer can’t recognise. It’s all part of a larger effort index the National Libraries archive of newspapers.
To date more than 20,000 people have visited the Digitalkoot site, and volunteer gamers have contributed more than 85,000 minutes of their time to helping its efforts.
To move beyond novelty activations and one-time gimmicks, PSFK equips marketers with the insights, templates and analytics to develop high-reach campaigns that meet consumers in the moment, collect and build upon experiential data, and build scale through content creation.