Plick Turns Everyday Objects Into Programmable Toys

Plick Turns Everyday Objects Into Programmable Toys

Gabriel Paciornik's project is both an engaging and creative way of exploring interactivity in everyday objects.

Dylan Schenker
  • 19 july 2011

Imagine turning a humble piece of wood into a robot or a motion sensing car by simply adding a few plastic and elastic components. With Plick, that is exactly what industrial design student Gabriel Paciornik has accomplished. The interactive building system–as it is so called, is a set of elastic bands and robotic pieces that are able to transmit electricity and can easily be attached to myriad objects, including people, to create a variety of modular toys. Behaviors are programmed by clicking the parts in different patterns.

Paciornik explains how it works:

To put an engine for work, you connect it to the battery. Once connected, it starts spinning. (There is a button to change the direction of the spin). To the same battery, a sensor (lets say, a light sensor) can be attached. When the light sensor is attached to the engine, the engine stop working, and will only spin in the moment the sensor detects light. There are a range of different sensors, such as sound sensor, distance sensor, and many other that can be built. Instead of an engine, many other actuators could be attached to the sensors, such as speakers, lamps and others.

Check out the video to see it in action:

Plick Project

+Electronics & Gadgets
+Industrial Design
+interactive design
+Modular Design
+motion sensing

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