Why are artists turning to interactive digital media, and will art games ever be respected by gamers?


This article titled “Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games” was written by Keith Stuart, for guardian.co.uk on Tuesday 13th September 2011 07.30 UTC

The phrase ‘art game’ means very different things to different people. True, some dismiss the whole idea as pretentious nonsense, the cynical appropriation of a mass entertainment platform by opportunist design students. But we’ll ignore those views for now.

For others, it’s about the sometimes disturbing experimental games produced by the likes of Jonatan Söderström and Jason Rohrer. Titles such as Clean Asia! and Passage have the trappings of sophisticated commercial releases, but often comment on the game development process or use game structures to explore much darker themes and ideas.

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