A recent conference with both academics and hardcore gamers in attendance discusses the untapped potential in the gaming community to use those practices to affect social change.

The NY Academy of Sciences hosted a lecture on Virtual Humanity: The Anthropology of Online Worlds, the third installment of its Being Human in the 21st Century Series. Thomas Malaby and Lee Guzofski brought the worlds of academia and cutting edge game play together in a discussion ranging from anthropological definitions of virtual gaming to the questing adventures of World of Warcraft and the virtual realm of Second life. The two lecturers discussed the cultural form that games fill and what higher learning and value we may soon expect from game designers in the future.

PSFK provides access to this article and every report, case-study, interview, and analysis that we publish for our members. PSFK Professional Membership also unlocks accessto unlimited customized research assistance and our database of over 100,000 insights on innovation trendspanning across eight industry sectors—from culture and brand to retail and customer experience.
Already a members? Log in