‘Crowdsourced Moscow 2012: A Public Space Game’ imagines real public space in Moscow being managed democratically online in a simulator that turns the challenge of running city projects into an interactive, multi-player game.

In our research for PSFK's Future Of Gaming report, we noticed a growing tendency towards games being used To Solve The Unsolvable. One example of this trend is ‘Crowdsourced Moscow 2012: A Public Space Game’-a game developed by Andrei Goncharov, a graduate student at Russia’s Strelka’s Institute for Media, Architecture and Design, that imagines real public space in Moscow being managed democratically online in a simulator that turns the challenge of running city projects into an interactive, multi-player game. To begin, each player self-identifies as one of seven character archetypes, sowing the seeds for conflicts of interests as players must collaborate with one another to rally popular support for any given project. Players earn 100 points a day which can used to support user-directed proposals for public space projects like new benches, parks, or cafes. By spending points, negotiating and joining forces, citizens compete for the use of public space in a fictitious scenario involving actual public space, prompting a real discussion for what may ultimately be possible.

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