Finnish Library Uses Crowdsourced Game To Fix Indexing Errors [Future Of Gaming]
Digitalkoot is a web-based platform that aims to digitize a library’s collection of old newspapers through crowdsourcing and gamification.
In our research for the Future Of Gaming report, our consulting team noticed a growing tendency towards games being used To Leverage Collective Manpower. One example of this trend is Digitalkoot– a web-based platform that aims to digitize a library’s collection of old newspapers through crowdsourcing and gamification. Digitalkoot provides two online games as part of its joint project with The National Library of Finland and Finnish technology company Microtask, which when played, allow volunteers to complete small portions of work to help correctly digitize the library’s historical content. In one game, Mole Hunt, the player is shown two different words and they must determine if they are the same, assisting in the overall goal of finding erroneous words in archived material. So far, Digitalkoot’s games have greatly increases the accuracy of text-based searches of the library’s newspaper archives and over 93,000 people have visited the Digitalkoot web site to participate.