Spent is an online game that places participants in impoverished conditions and asks them to make critical life decisions with access to limited personal finances.

In our research for The Future Of Gaming, our consulting team noticed a growing tendency towards games being used To Embed Knowledge. One example of this manifestation is Spent– an online game that places participants in impoverished conditions and asks them to make critical life decisions with access to limited personal finances. Created in collaboration with the US- based social institution, the Urban Ministries of Durham, players begin with a minimal starting salary and various bills to pay, with the near impossible challenge of making ends meet on a month-to-month basis. In one example, the choice to live farther away from the city to pursue cheaper rent is offset by the high cost of transportation, articulating the impossible constraints placed on those living in poverty, and the larger structural issues that need to be considered.

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