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Game Converts Cities Into Real-Time Battlefields [Future Of Gaming]

Game Converts Cities Into Real-Time Battlefields [Future Of Gaming]
technology

‘Shadow cities’ is a location-based, multiplayer game for the iPhone that allows players to compete for real world territory, in real-time.

Timothy Ryan, PSFK Labs
  • 6 january 2012

In our research for the Future Of Gaming report, the PSFK consulting team explored the ways developers are making their games compelling and accessible to a wider audience. One example of innovation in Game Functionality And Systems is Shadow Cities. Finnish mobile game developer Grey Area’s ‘Shadow cities’ is a location-based, multiplayer game for the iPhone that allows players to compete for real world territory, in real-time. Users sign into the platform and choose between playing for one of two sides. utilizing the GPS capabilities of their mobile devices, gamers are shown a map of their location along with the location of their fellow users and nearby ‘gateways,’ which are based on local landmarks. Using location and various in-game features like spells, users wrest control of these gateways from opponents and use them to power additional structures that allow them to grow in strength and stake a claim to their respective cities. Users can forge alliances, defend and overtake territory, and even expand their influence across the globe. The game is structured in a series of weeklong campaigns, with separate scoreboards for the various countries and states.

Shadow Cities

To learn more about what’s going on in the gaming space today, order a copy of PSFK’s Future of Gaming report.

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