iPhones And iPads Become Fluffy Interactive Stuffed Animals
A revolutionary hybrid toy turns your smart device into an enjoyable furry friend kids can learn with and love.
The remarkable intuitive design of iDevices can now be experienced in furry plush toys for kids as creative agency Carnation Group unveils Totoya Creatures, a hybrid toy composed of a friendly monster pet brought to life by your iPhone or iPad.
Totoya Creatures offer a wide variety of “edutainment” features for children to enjoy, such as playing chimes and tunes, repeating voices with effects, tactile commands and touch controls (tap, pan, pinch, swipe, or hold), and interactive features where kids can “draw” on the creatures’ faces, use them as pillows, and scratch and comb their fur.
There are four creatures available: two for the iPad and two for the iPhone, and is compatible with the 3rd and 4th generation iPod touch as well. The Totoya creatures app is available for free in the Apple Store.
Gergo Csikos, Head of Ideas at Carnation Group, shares the design experience behind Totoya Creatures:
When kids interact with Totoya it reacts to everything they do. It blinks, makes sounds and even talks back. As the iPad is safely protected “in the belly of the beast,” kids can throw and punch the creature and not only will it withstand the ordeal but it will communicate its feelings. The more interaction, the more fun.
Eager to see the Totoya creatures in action? Check out the preview below:
Also check out some photos.
During a webinar on Thursday July 13th at 10am, the PSFK research team will be presenting findings from our most recent report, Future of Manufacturing. For this project, we looked at how brands and organizations can meet elevated consumer needs and combat increased market competition by leveraging connected technologies that give total insights to manage their end-to-end operations and the opportunity to integrate cutting-edge technologies to reinvent supply chains.
Christina Agapakis, creative director at Ginkgo Bioworks, discussed how she uses her background in science and collaborates with engineers, designers, artists and social scientists to explore the many unexpected connections between microbiology, technology, art and popular culture.