menu

Kinect Controlled Skateboard Steered With Hand Gestures

Kinect Controlled Skateboard Steered With Hand Gestures
technology

The engineers from Chaotic Moon Labs pushed the limitations of the Microsoft Kinect by using it to move and control a physical object rather than virtual ones.

Kyana Gordon
  • 13 january 2012

The “Board of Awesomeness” is one of the most inventive Kinect hacks we’ve seen in a while. Developed by Chaotic Moon Labs, a zany team of engineers who managed to revolutionize and reconfigure the Microsoft Kinect, so it not only responds to movement, but correspond that movement to something other than a gaming avatar, this time a longboard skateboard. The device boasts video and speech recognition, an accelerometer, location data, and other factors to determine a rider’s next move. The Kinect transmits the rider’s movements to a voice-control-equipped  Samsung Windows 8 tablet, which serves as the control center.

The top of the longboard features the tablet touchscreen, which turns the motorized board on and off, manages the slow, medium and fast speed settings, and monitors gestures. Here’s how the “Board of Awesomeness” is activated: the rider raises his/her hand forward and waits for the red dots from the Kinect. Other than that, pushing the hands forward signal the board to move faster, while pulling the hands back slows down the speed. Absolutely incredible, and a unique way of showing how perceptive computing can shift our expectations of user experiences.

Chaotic Moon Labs

+#technology
+Accelerometer
+Design
+Electronics & Gadgets
+gaming
+Kinect Hack
+Microsoft
+microsoft kinect
+technology

More in Design

Design

Target’s Adaptive Clothing Shifts For Kids With Disabilities

Cat & Jack brand created 40 items with special features

20 October 2017
Design

Airbnb Used Existing Listings To Design Its SF Headquarters

The new building drew inspiration from various locations and listed rentals on the website

20 October 2017

The Latest

Event

To move beyond novelty activations and one-time gimmicks, PSFK equips marketers with the insights, templates and analytics to develop high-reach campaigns that meet consumers in the moment, collect and build upon experiential data, and build scale through content creation.

October 18, 2017
Video

Wearable X CEO Billie Whitehouse spoke to PSFK 2017 about designing wearables for all five senses and maintaining a sense of humor

September 27, 2017
No search results found.