Artist Patrick Runte imagines what it would look like if Tetris blocks and other icons were anthropomorphized into the real world

Early video games existed in a world of their own. For the most part their own self-contained pixelated and spritely universes were completely disassociated with reality in both their look and their gameplay. So what does it look like when those games are given a real world corollary? Photographer Patrick Runte asked himself the same question.

Runte created mock ups of some of the most classic and well known games showing how absurd certain video games would seem if they were translated into the real world. Anthropomorphic Tetris blocks stand around as if waiting to fit in to each other. A life size Pac Man runs around trying to eat floating pellets. Two nondescript white Pong cubes volley a smaller cube between them.

READ THIS ARTICLE FOR $15
$15 provides access to this article and every case-study, interview, and analysis piece that we publish for the next 30 days. Our Premium Subscription also provides access to a database of over 100,000 articles on innovation in brand, customer, and retail experience.
Already a subscriber? Log in