Giant Pixelated Sculpture Looks Like 16-Bit Game Icon [Pics]

Giant Pixelated Sculpture Looks Like 16-Bit Game Icon [Pics]
Arts & Culture

Designer shows what a wooden crate from Boxxle could look like in real life.

Yi Chen
  • 22 january 2013

Boxxle, also known as Soukoban in Japan, was a popular 16-bit game created for the Nintendo Gameboy. Since then, variations of the box-pushing puzzle game have been released on different platforms, including the iPhone, and Android tablets. The aim of the game is to strategically push wooden crates into certain positions. Push the boxes in the wrong order or direction, and you will find your character stuck on a game level.

Artist Conall McAteer has transformed the game icon in Boxxel into a real-life artwork. He has created an actual pixellated sculpture of the wooden boxes found in Boxxle for his latest project titled, “Crate.”

The large square box measures 1.83 meters in height and weighs around 90 kilograms. It’s painstakingly put together using 25,000 wood-veneer mini-panels to create the illusion of individual pixels.


McAteer explained his creation:

The virtual crate is a generic object that appeared in several video games throughout my childhood. I wanted to take this ageless, useless digital relic and transport it into the real world. I didn’t put on any polish or gloss because I wanted the wood to age and change with time. Now, this immutable virtual object has gained a lifespan in the real world.

Crate took weeks to complete and is currently on display in King’s Cross, London, at the exhibition space called Crossing. See more images of the work in the gallery below:



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