Game Designed To Be Played In 2000 Years, Buried In Desert
Jason Rohrer's 'A Game for Someone' will take years to rediscover.
Independent game designer Jason Rohrer developed A Game for Someone for the Game Design Challenge at this year’s GDC. Inspired by ancient board games like Mancala, it may not be played for thousands of years due to it being buried somewhere in the Nevada desert.
The theme for the challenge was “Humanity’s Last Game,” and Rohrer decided to create something that would be played by an unknown person in the future. Polygon reports that the game’s 18″x18″ board and pieces were made out of titanium, and the rules are on archival, acid-free paper sealed inside a Pyrex tube and housed in a titanium baton.