The artistic medium is given a digital reworking by designer, Kenichi Yoneda.

Designer, Kenichi Yoneda creates watercolors that are anything but typical – the strokes appear to be made by a paintbrush, yet are actually comprised of thousands of pixels. With openFrameworks, Yoneda makes his watercolors look like they were produced in the typical way. For this digital art, Kenichi combines water and pigment layers to produce texture, then manipulates images with openGL blending and applies it for dimension and depth. He replicates the process with an incredible attention to detail, and the compelling is completely made by a computer. On his blog he adds:

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