New additions to the original Cuboro marble-game allows for an endless cycle of fun.

Designed by digital media student Felix Heibeck at the University of Bremen, Cuboino is a digital extension of the classic marble-game cuboro. Heibeck's creation consists of a set of cubes that are seamlessly compatible with the original cuboro cubes. When the cubes are snapped together, the player can build a modular system that incorporates the same functioning features of the regular toy.

These Cuboino modules adopted sensor cubes, actor cubes and supple cubes, all of which play a pivotal role in changing the pathway of the marble. Instead of manually adjusting the cubes, the Cuboino utilizes sensors and Arduino code to create more dynamic and complex marble releases. A series of definitive frequencies are shared among the cubes, allowing the system to create an infinity loop where cubes consistently send messages to one another.

READ THIS ARTICLE FOR $15
$15 provides access to this article and every case-study, interview, and analysis piece that we publish for the next 30 days. Our Premium Subscription also provides access to a database of over 100,000 articles on innovation in brand, customer, and retail experience.
Already a subscriber? Log in