A new type of architectural modeling explores the differences between physical and digital environments.

In the world of design and fabrication, developers have continually taken on the challenge of recreating physical environments in the digital world so that designers can anticipate how their objects will pan out once they are fabricated. Creating a context for virtually-imagined objects has now become possible with 3D scanning, but of course the rules that form the 3D-scanned environment are subject to many limitations, not least of which the number of contingencies a human could possibly account for. With her Reverberating Across The Divide project, Madeline Gannon of Carnegie Mellon University has torn down these constraints by creating an environment where geometry and time, instead of physics, dominate.

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