Video Game Creates Levels From Players’ Personal Music Libraries
Record Run's gameplay is based on the rhythm of songs uploaded by each player.
When celebrities began tweeting about Temple Run, we knew ‘runner’ games had arrived. The act of physically shifting, jerking, and turning your phone made the game an instant success, and many alternate runner games soon began to pop up. Harmonix, the company famous for creating ‘Rock Band,’ ‘Guitar Hero,’ and ‘Dance Central’ is the latest business to join the board. Sticking with their niche, ‘Record Run‘ connects music and gameplay in a rhythm-runner experience reactive to your song library.
In Record Run, cartoon-like characters bounce down the street to the rhythm of songs from your library. At the start of the game, your character has a stack of records that get dispelled across the city when a truck knocks the box out of your hands. While avoiding various hazards, including stop signs, furniture movers, and runaway cars, the player is challenged to collect records and backstage passes to unlock new content and allow additional song uploads (to start, players can only upload three songs). To play, users swipe up and down or left and right to move their player in that direction or jump over or slide under the numerous hindrances scattered around the city and collect records. While game players do have the option of paying to unlock additional levels, the game is free to download and play.
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