Kill Screen: Facebook’s Social Experiments Are Only The Beginning

Kill Screen: Facebook’s Social Experiments Are Only The Beginning
Design

Video games have a history of being extensively involved players' emotional lives.

Kill Screen
  • 3 july 2014

Originally written by Jamin Warren and published on Kill Screen, republished with kind permission. 

What if I told you that there was an internet product that you used on a regular basis that watched what you did every time you used it and would actually change its appearance based on your preferences. Your friends often used the product, too, and it knew how you interacted with them in this online setting. And in the end, this product in question would manipulate your moods, sometimes swaying you towards different feelings or pushing you towards particular decisions.

Access this article for free
Fill in your email below and you'll gain access to this article while also receiving a number of membership features as part of a special 30-day trial.
*Already a member? Log in here

Learn About Our Membership Services

Need Research Help?
As a member you can ask us any research questions and get complimentary research assistance with a 4-day turnaround. Reports inclde stats, quotes, and best-inclass examples on research topics.
Remain Informed & Strategic
We publish several trends reports each month. By becoming a member you will have access to over 100 existing reports, plus a growing catalog of deep topical analysis and debrief-style reports so you always remain in the know.
See Trends Come To Life
Meet your peers and immerse yourself in monthly trend and innovation webinars and discounted conferences.
No search results found.