Designer challenges people's obsession with instant gratification

Modern society puts a lot of emphasis on instant gratification, but one designer is trying to show people another way with a physical video game that only lets you take one move per day. Created by New York-based Ishac Bertran, Slow Games was inspired by classic games such as Mario and Pong. While most modern games require good hand-eye coordination and concentration, Slow Games puts the focus on memory, capacity of observation and patience.

The project consists of three different consoles with their own unique input method: button, toggle, and orientation. Similar to the “jump button” on platform games, the button is sensitive to the amount of time it’s pressed. What’s unique is that the player will only be able to see the effect of their action the following day. The toggle box is suitable for games that require moves to the left or right. Finally, the orientation box allows players to control the direction of elements in the display by changing the orientation of the console.

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