With the recent #GamerGate media hullabaloo, it's important to keep our perspective as we tackle the hooligans who poison the gaming well

This year at PSFK 2015 we saw the return of Jamin Warren, founder of videogame arts and culture company Kill Screen. It is not easy to examine the cultural aspects of gaming, and with over one billion people worldwide playing games nowadays, it’s impossible to do so for the aggregate. Though like so many other groups and movements, there is an angry and envious minority that can often come to define the entity as a whole—thus we have the corrupting element within #GamerGate.

For those of you lucky enough to have avoided this Twitter debacle, #GamerGate is a hashtag that was started to raise awareness of ethical issues in games journalism. As Jamin says, the catalyst was a “lover’s quarrel” that led, in a very chaotic, ugly, and at-times shameful way, to a highly disorganized movement with a myriad of outliers. And with no organizing body or formal representatives, it is easy and possible to label the whole as a group of women-loathing basement-dwellers—exactly like Law and Order’s episode covering the topic did.

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