Virtual Reality Game Treats Player’s Breath as its Controller
DEEP is aimed at reducing anxiety and stress through the exploration of a beautiful underwater world
DEEP is a virtual reality game that reduces a person’s anxiety and stress by letting them control the experience with their breathing. Developed by Owen Harris, who has suffered from anxiety and bouts of depression himself, the concept has been shown at many events including the Playful Arts Festival last summer.
There Harris was introduced to game designer Niki Smit, whose ideas expanded the vision of the game, and the pair are now collaborating to build a new version of DEEP.
The digital zen garden offers an audiovisual feast for the senses that helps alleviate anxiety and mild depression and manage stress. Players can learn ancient breathwork techniques from the meditative and psychoactive game.