Playing a Videogame With, Not In, Your Living Room
Paracosm harnesses the power of 3D for the creation of deep augmented reality experiences, virtual reality and the Catacombs of Paris that are location-independent
There’s only three steps behind representing your living room in fully rendered, shaded, matcapped and wireframed 3D: capture, upload and build and, lastly, download. The ‘Parakeets’ (as they refer to themselves) behind Paracosm, a ‘cloud-based software that leverages 3D mapping technology to unleash the digital world into reality,’ take the rocket science out of reconstructing the palpable in digital space.
“Imagine a robot that can find your keys, bring you a cold drink or pick up your dog’s toys. Imagine never getting lost inside a big building. Imagine playing a videogame not just in your living room, but with your living room. Imagine exploring the Catacombs of Paris…from anywhere in the world.”
While it’s no secret that a handful of companies have worked with and are currently experimenting with 3D capture techniques such as photogrammetry or laser scanning, the technology falls short with respect to the scale and application of what Paracosm looks to achieve. The Parakeets explain that while laser scanners work well for capturing large areas, the process is both time consuming and expensive. Similarly, photogrammetry is capable of high resolution productions but is anchored by its incapability to capture a large radius in a single instance.
“Going from tabletops to entire buildings requires a feat of computer vision, software and mathematical problem solving which no team has done before. We’ve spent the past two years figuring that out.”
With an algorithm that ’embraces chaos’—that is, the collaborative scanning and processing of those scans without manual registration via cloud processing—Paracosm implements the power of 3D plotting in your mobile device.
With an in-depth scan, the resolution accurately depicts up to .5cm of space, with current successful scans reaching the 3000 sq ft area. Average mesh output scans typically come out to roughly 20MB file sizes, though point cloud outputs roughly size out to 300MB. After uploading, 3D models are available for download on the Paracosm hosted server in multiple industry standard files (colored or grayscale) with viewing available via the web interface.
Files of the 3D models are compatible with Blender, 3D Studio Max, Maya, Recap, Unity, Unreal Engine, Meshlab, Autodesk Revit and AutoCAD among other big name software capable of importing .e57, .las, .obj, or .dae files.
Looking to give developers the chance to create spatially intelligent products, Paracosm harnesses the power of 3D for the creation of deep augmented reality experiences, virtual reality, game development and much, much more.
Thank you to our host Anomaly for making this event possible.
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