Sit, Stand and Walk Through an Oculus Dreamscape

Sit, Stand and Walk Through an Oculus Dreamscape

Static Lagoon is a technicolor escape from everyday life that employs the world's first cushioned entertainment system

Ido Lechner, Home Editor
  • 10 august 2015

Broken down into six chapters, solo developer Prashast Thapan’s indie virtual reality (VR) videogame Static Lagoon takes a sharp turn from the Infinadeck route, employing instead “the world’s first cushioned entertainment system,” Rest Box, a controller befit the modern day loafer.


Delve into deep levels of vibrant abstractions where fish swim in the sky to find the right ‘window of opportunity,’ a portal sends players to either the next level (if picked correctly) or the previous one (if picked incorrectly). Players are forced to either take a leap of faith, or stay stuck in a level’s perpetual loop.

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“The scenes in Static Lagoon focus on how the daily distractions of life contribute to escapism in a time when the abundance of choice can be emotionally overwhelming… The visual language is inspired by Berthold Brecht’s theatrical technique of breaking the fourth wall. Everything is simplified to a ridiculous extent to draw attention to the dialogue between objects and space.”

As Thapan’s senior thesis in Graphic Design at the Rhode Island School of Design, a public showcasing of his work at Babycastles Gallery New York on the 21st and 22nd of December in 2014 accentuated the new controller (plugged in via USB port), a device Thapan plans on reusing in the production of more games to come.


The ‘Choose Your Own Adventure’ style game can be played with Windows, Mac and Linux, on or off the Oculus Rift.

Static Lagoon

+Prashast Thapan
+Static Lagoon

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