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Sit, Stand and Walk Through an Oculus Dreamscape

Sit, Stand and Walk Through an Oculus Dreamscape
technology

Static Lagoon is a technicolor escape from everyday life that employs the world's first cushioned entertainment system

Ido Lechner, Home Editor
  • 10 august 2015

Broken down into six chapters, solo developer Prashast Thapan’s indie virtual reality (VR) videogame Static Lagoon takes a sharp turn from the Infinadeck route, employing instead “the world’s first cushioned entertainment system,” Rest Box, a controller befit the modern day loafer.

restbox

Delve into deep levels of vibrant abstractions where fish swim in the sky to find the right ‘window of opportunity,’ a portal sends players to either the next level (if picked correctly) or the previous one (if picked incorrectly). Players are forced to either take a leap of faith, or stay stuck in a level’s perpetual loop.

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“The scenes in Static Lagoon focus on how the daily distractions of life contribute to escapism in a time when the abundance of choice can be emotionally overwhelming… The visual language is inspired by Berthold Brecht’s theatrical technique of breaking the fourth wall. Everything is simplified to a ridiculous extent to draw attention to the dialogue between objects and space.”

As Thapan’s senior thesis in Graphic Design at the Rhode Island School of Design, a public showcasing of his work at Babycastles Gallery New York on the 21st and 22nd of December in 2014 accentuated the new controller (plugged in via USB port), a device Thapan plans on reusing in the production of more games to come.

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The ‘Choose Your Own Adventure’ style game can be played with Windows, Mac and Linux, on or off the Oculus Rift.

Static Lagoon

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