When It Comes to Wearables, It’s Time to Design for Wearers’ Needs

When It Comes to Wearables, It’s Time to Design for Wearers’ Needs
technology

Without experience standards, we will not see adoption of wearables at scale

Macala Wright
  • 13 january 2016

Wearables at CES this year finally took a turn in the right direction, resembling devices that people will actually purchase and, yes, wear. In its fifth year of development, the wearable tech landscape continues to evolve in its complexity. From design aesthetics to the technical specifications of products to accuracy of data, companies and product designers are starting to understand that they must master all of these aspects in order to successfully enter the wearables market and turn a profit as only three percent of the consumer population has started wearing tech.

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