When It Comes to Wearables, It’s Time to Design for Wearers’ Needs

When It Comes to Wearables, It’s Time to Design for Wearers’ Needs

Without experience standards, we will not see adoption of wearables at scale

Macala Wright
  • 13 january 2016

Wearables at CES this year finally took a turn in the right direction, resembling devices that people will actually purchase and, yes, wear. In its fifth year of development, the wearable tech landscape continues to evolve in its complexity. From design aesthetics to the technical specifications of products to accuracy of data, companies and product designers are starting to understand that they must master all of these aspects in order to successfully enter the wearables market and turn a profit as only three percent of the consumer population has started wearing tech.

Access this article for free
Fill in your email below and you'll gain access to this article while also receiving a number of membership features as part of a special 30-day trial.
*Already a member? Log in here

Learn About Our Membership Services

Need Research Help?
As a member you can ask us any research questions and get complimentary research assistance with a 4-day turnaround. Reports inclde stats, quotes, and best-inclass examples on research topics.
Remain Informed & Strategic
We publish several trends reports each month. By becoming a member you will have access to over 100 existing reports, plus a growing catalog of deep topical analysis and debrief-style reports so you always remain in the know.
See Trends Come To Life
Meet your peers and immerse yourself in monthly trend and innovation webinars and discounted conferences.
No search results found.