IBM Watson Imbues Gaming and VR With More Authentic Interactions
What if computer-controlled players were capable of much richer levels of interaction?
For those who’ve played RPGs (role-playing games), you’ve likely interacted with an NPC (non-player character) who felt stiff and just short of inanimate. With a very narrow pool of predetermined texts and actions, the NPCs of most games make you feel like you’re talking to a wall, which can greatly subtract from the experience. Could more authentic, less linear NPC actions and dialogue yield a more positive and holistically immersive experience?
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