Gamifying this often daunting task could prove more effective than traditional methods

Recognizing and responding to emotional and mental states of others is one of the frequently reported symptoms for children with autism. By turning input from Narrative Clip, a wearable camera, and Microsoft’s emotion recognition software into a game, Autimood can help kids enhance their social skills in a fun and effective way.

The project originated from the Narrative Hackathon, organized by Narrative, the company behind a wearable camera that takes a photo every 30 seconds, allowing its users to have a visual record of all of their encounters. At the end of the day, kids can sit down with their parents and play a game of recognizing human emotions from the photographs. The game has a potential to be more effective than a computer-generated equivalent as it is not only set in a specific context of real, everyday interactions, but it also creates a stronger bond between the child and the parents, since the game enables them to give the child feedback on his or her performance.

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