Control Time In This Multichannel Video Game And Movie

Control Time In This Multichannel Video Game And Movie

This game is looking to integrate real-life content into its narrative arch

Ido Lechner, Home Editor
  • 12 april 2016

In the everlasting console war between Sony, Nintendo and Microsoft, each company has experimented with a mixture of hardware, from touch screens and three-dimensional displays to gestural recognition cameras, and software ranging from Blu-ray compatibility to Netflix integrations in the hopes of dominating a dynamic and constantly fluctuating market. As graphics and processing power enable gaming to take on a more cinematic and interactive form, its clear that the medium has developed quite well as a result of the rivalry between the big three enterprises. Yet, for the majority of gamers, the choice console doesn’t pertain to whether they explore worlds via stylus or joy pad; its the games themselves that motivate players to purchase the platform.

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