Google gives coders a better understanding of where problems exist in their apps

In the design world, different methodologies follow different philosophical principles; responsive web design for instance makes use of flexible grids, layouts and CSS media queries to accommodate for different resolutions, image sizes and scripting abilities in order to offer a rich multichannel experience.

While the style naturally lends itself to user centricity (as people don’t have to resize content to interact with or digest it), the audience is generally tech-competent and has no problem navigating web pages and platforms on mobile, tablets or computers.A recent movement towards designing with underserved communities in mind—adopted by giants like Microsoft and now Google—highlights the inherent flaws in many of the greatest platforms’ UX (user experience). Under the guiding principles of what has come to be known as ‘inclusive design,’ Google’s latest app, Accessibility Scanner, tests screens and apps on your phone for how well someone with sight or fine motor control issues might be able to use it. Filtering through the Google Play store’s most popular apps (Accessibility Scanner is only available for Android), many of the checks yield surprising results.Social media platforms generally test poorly on Google’s app, with a screenshot at the top of a Facebook feed returning some 22 suggested improvements. Designs like grey Like buttons, which pale in comparison to bold and eye-catching black text, rank poorly on an informational hierarchy scale according to Google.

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