Oculus Is Trying To Use VR To Inspire Social Change

Oculus Is Trying To Use VR To Inspire Social Change

Reinventing the use of VR as a social good catalyst

Jiwon Kim
  • 31 may 2016

VR is seen as the future of all entertainment. One company is trying to expand this narrow role through an initiative that utilizes VR to invoke social change. Oculus, a VR technology company, seeks to enable students at nine San Francisco Bay high schools build a different reality by providing them with all the necessary tools. It is calling this initiative, ‘VR for Good.’

Access this article for free
Fill in your email below and you'll gain access to this article while also receiving a number of membership features as part of a special 30-day trial.
*Already a member? Log in here

Learn About Our Membership Services

Need Research Help?
As a member you can ask us any research questions and get complimentary research assistance with a 4-day turnaround. Reports inclde stats, quotes, and best-inclass examples on research topics.
Remain Informed & Strategic
We publish several trends reports each month. By becoming a member you will have access to over 100 existing reports, plus a growing catalog of deep topical analysis and debrief-style reports so you always remain in the know.
See Trends Come To Life
Meet your peers and immerse yourself in monthly trend and innovation webinars and discounted conferences.
No search results found.