Reinventing the use of VR as a social good catalyst

VR is seen as the future of all entertainment. One company is trying to expand this narrow role through an initiative that utilizes VR to invoke social change. Oculus, a VR technology company, seeks to enable students at nine San Francisco Bay high schools build a different reality by providing them with all the necessary tools. It is calling this initiative, ‘VR for Good.’

Oculus is providing funding, technology, support and mentorship to all these students. $1M will fund the initial launch. The tools provided include Samsung Gear VR headsets and Ricoh Theta S 360 cameras. Professional filmmakers will partner up with these students to create short 360-degree films that display the unique culture of their individual communities. This is a new and creative way for students to show their perspective of their environment to an audience. In the process, students will be able to explore more components of Science, Technology, Engineering, and Math (STEM) and become more aware of future education and career opportunities. At the end of this program, Oculus plans to have a large celebration that showcases the top films. Education is a focal point of this initiative.

BASIC MEMBER CONTENT
This content is available for Basic Members.
Already a member, log in