Sea Hero Quest gathers data from players to offer scientist important research information

Most videogames get a bad rap for being mindless activities that take away from our ability to use our brains. Self-described as a “mobile game with a difference,” Sea Hero Quest not only makes players use their brains, it also lets scientists gather data that will help with dementia research. The game was created by GLITCHERS in collaboration with Deutsche Telekom, the University College London and University of East Anglia.

According to Sea Hero Quest’s official website, a new case of dementia is discovered every three seconds. The website goes on to explain that people spend 3 billion hours a week playing games—naturally, that time could be used for a good cause. In just two minutes, users can “generate the same amount of data that scientists would take five hours to collect in similar, lab-based research.”

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