menu

Playing This Videogame Helps Scientists Understand How Our Brains Age

Playing This Videogame Helps Scientists Understand How Our Brains Age
Health

Sea Hero Quest gathers data from players to offer scientist important research information

Eva Recinos
  • 23 may 2016

Most videogames get a bad rap for being mindless activities that take away from our ability to use our brains. Self-described as a “mobile game with a difference,” Sea Hero Quest not only makes players use their brains, it also lets scientists gather data that will help with dementia research. The game was created by GLITCHERS in collaboration with Deutsche Telekom, the University College London and University of East Anglia.

According to Sea Hero Quest’s official website, a new case of dementia is discovered every three seconds. The website goes on to explain that people spend 3 billion hours a week playing games—naturally, that time could be used for a good cause. In just two minutes, users can “generate the same amount of data that scientists would take five hours to collect in similar, lab-based research.”

Players must complete missions like chasing down sea creatures and finding their way out of mazes. The game also lets users shoot flares. These actions help to assess how refined the player’s orientation and directional skills are.

According to the game’s description in the Apple Store, “one of the first symptoms of dementia is loss of navigational skills.” What Sea Hero Quest allows is for researchers to store “navigational data” from the users in order to track how players take on tasks involving these skills. This way, they can better assess whether a patient’s inability to use navigational skills indicates old age or something more, like dementia.

Sea Hero Quest is available for both Apple and Android.

Sea Hero Quest

+android
+Culture
+dementia
+Health
+Sea Hero Quest
+technology
+University of East Anglia

More in Health

Health

Smart Bandage Will Apply Wound Medication For You

Researchers have developed the smart bandage to automatically analyze and administer care to a wound

19 October 2017
Health

Hearing Aids Reinvented To Make Them More Wearable For All

Eargo believes a redesign can make an unpopular product into something desirable

18 October 2017

The Latest

Event

To move beyond novelty activations and one-time gimmicks, PSFK equips marketers with the insights, templates and analytics to develop high-reach campaigns that meet consumers in the moment, collect and build upon experiential data, and build scale through content creation.

October 18, 2017
Video

Bobby Jones, Chief Marketing Officer at Peace First and co-author of Good Is The New Cool, shares his guidelines for marketing to a new generation of socially conscious consumers

September 27, 2017
No search results found.