Figma's new "Multiplayer" feature streamlines the collaborative process and offers tools to help those working apart

After releasing a beta version in December 2015, Figma, a browser-based collaborative design tool, released a public version of its application. The ability to work with other remote designers in real time on the same project (similar to Google Docs for text) makes Figma a valuable tool for both pro and amateur artists.

Inspired by the intuitive ease of multiplayer video games, co-founders CEO Dylan Field and CTO Evan Wallace wanted to provide designers a medium to work with their team at the same time as one another. Though Figma was originally conceived with the “Multiplayer Editing” feature, the development team decided to ensure the platform worked on an individual scale before giving the interface multi-user functionality.

$15 provides access to this article and every case-study, interview, and analysis piece that we publish for the next 30 days. Our Premium Subscription also provides access to a database of over 100,000 articles on innovation in brand, customer, and retail experience.
Already a subscriber? Log in