How Mixed Reality Is Making Its Way Into The Classroom
New York design agency Moment has developed a concept that inserts VR tech as a useful tool in education
Combining technology with new immersive teaching methods could completely change classroom dynamics by instigating innovative student interactions with their learning material. Middle schoolers learn abstract ideas best by hands-on experiences—and that is precisely what, Peer, the mixed reality education experience aims to provide. The concept developed by New York design firm Moment offers insight into what future classrooms could look like, where this technology could come to life.
It would go something like this: a seventh grader learning about sound waves would put on a virtual reality headset and their teacher could show them how to work and travel through the air as they observe the waves literally change and transform in mixed reality.
The idea is that after watching how something works, the children would then be prompted to create, by putting the lesson to use in real life by testing their own theories. This way the teacher can pin-point what concepts the students have grasped and which ones need a second or third VR spin.
By using Internet-enabled sensors, Peer would collect data like speed or acceleration and use the information to build the virtual reality experience.
The prototype was designed with input from private school teachers at Blue School, along with a camp and after-school program in Brooklyn called Beam Center. They designed Peer with interactive lessons in mind meant to reinforce abstract concepts, without replacing the teacher. The point is to compliment a lesson with a useful tool that promotes understanding of how processes work in the physical world.
“Rather than a pure Virtual Reality experience that replaces environmental context that leaves students stranded on their own islands, Peer brings students together and allows them to collaborate more fully,” reads the concept website.