Star Wars Bloxels encourages young audiences to make their own levels on a physical board that later transfer to their phones

The new Star Wars Bloxels works with a set of building blocks and a board that transfer over to an application for a player to create their own games on their phones. This was designed for children interested in learning the raw basics of programming without having to use programming language or code.

Each set comes with various colored blocks representing a different piece they can have on their game. For example, the green blocks provide terrain, red stands for hazards, orange for action spaces and white for story pieces. When the user feels ready, they take a picture of the board with an application and it turns into a playable platformer. Learning programming without having to code encourages players to use logic and forces them to plan out how they want a level to progress, even at the earlier stages.

When users have had enough creating, they can search the ‘play and share' portion of the application to try levels created by other players or post their own level. The application also features a story mode where players can become iconic Star Wars characters, such as Han Solo or Boba Fett.

The Star Wars Bloxels set costs $49.95 and works on Android, iOS, or Amazon devices.

Star Wars Bloxels

The new Star Wars Bloxels works with a set of building blocks and a board that transfer over to an application for a player to create their own games on their phones. This was designed for children interested in learning the raw basics of programming without having to use programming language or code.

Each set comes with various colored blocks representing a different piece they can have on their game. For example, the green blocks provide terrain, red stands for hazards, orange for action spaces and white for story pieces. When the user feels ready, they take a picture of the board with an application and it turns into a playable platformer. Learning programming without having to code encourages players to use logic and forces them to plan out how they want a level to progress, even at the earlier stages.