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PSFK Report

Reinventing Training Through VR

This PSFK research paper gives an overview of how companies are using VR to train both employees and customers. The paper provides related insight and examples of ways the VR technology is enabling immersive experiences that are both effective and enjoyable for people to learn new information about company processes and product usage. Tangential research also explores various ways that VR is creating ways for people to gain new perspectives on how they perceive challenges both in the workplace and in the world at large.

Published August, 2017