By understanding the world around it, this phone unlocks a singular experience for controlling your smart home
The Swedish furniture retailer uses a talking mirror to make customers feel better about themselves
The Feeder Tweeter is a solar-powered, motion-sensing device that takes photos and uploads them as birds land on it.
The highly digitized retail storefront mixes digital services and physical consumer experiences that inspire and inform today's digitally-enabled athlete.
Bally’s total Fitness has leveraged the capabilities of SoftKinect technology to install gesture-based interactive video walls at their gyms.
Microsoft has released a series of ‘playful learning’ video games that function with the controller-free, motion-sensing device, Kinect for Xbox 360.
Coca Cola releases app that allows users to collect virtual bottle caps by synching their phones with a TV commercial.
Gabriel Paciornik's project is both an engaging and creative way of exploring interactivity in everyday objects.