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January 16, 2019 | New York City
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Consumers increasingly value high-quality customer service and the ability to co-create their brand experiences with the companies themselves, which has led to brands implementing more immersive technologies to create more customized loyalty program experiences
August 15, 2018

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Susanne is City Innovations Manager at Philips Color Kinetics and is responsible for leading the research and strategy around the impact of programmable LED lighting elements to create safe, inviting and responsive urban environments. Her combined background in architecture, urban planning and human-computer interaction is comprised of research and design projects like the Digital Mile in Zaragoza and Urban Pixels, wireless LED pixels for ad-hoc media façades. LightBridge, her most recent project in honor of MIT’s 150th anniversary in Cambridge, Massachusetts, used new configurations of low-resolution displays and sensor-activated urban screens to showcase the potential of responsive infrastructures in future urban lighting plans. Seitinger earned her post-doc at the Fluid Interfaces Group at the MIT Media Lab.

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John’s work is recognized for its “excellence, innovation and enhancement of the quality of life”. This work insists that capabilities critical to humans living in a digital world can come only from sufficient evolution of the human-machine interface (HMI). For more than two decades he has built digital systems incorporating dextrous input, bidirectionally-expressive graphical elements, an aesthetics of constant dynamism, and the basic computational acknowledgment of physical space. At Oblong Industries, he leads development of the g-speak software platform, which enables the construction of distributed, collaborative, gesturo-spatial systems. Among these is Mezzanine, a workplace solution whose multi-surface environment is ideally suited to hyper-visual collaboration among co-located and distributed teams. John holds a PhD from the MIT Media Lab. His foundational work there included innovations in optical and electronic holography, real-time computer graphics systems, large-scale interactive visualization techniques, and the I/O Bulb and Luminous Room systems. He brought these ideas to Hollywood, serving as science and technology advisor to films including Minority Report, Hulk, Aeon Flux, and Iron Man, before founding Oblong Industries to develop real-world versions for the commercial market.

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