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January 16, 2019 | New York City
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Consumers increasingly value high-quality customer service and the ability to co-create their brand experiences with the companies themselves, which has led to brands implementing more immersive technologies to create more customized loyalty program experiences
August 15, 2018

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John’s work is recognized for its “excellence, innovation and enhancement of the quality of life”. This work insists that capabilities critical to humans living in a digital world can come only from sufficient evolution of the human-machine interface (HMI). For more than two decades he has built digital systems incorporating dextrous input, bidirectionally-expressive graphical elements, an aesthetics of constant dynamism, and the basic computational acknowledgment of physical space. At Oblong Industries, he leads development of the g-speak software platform, which enables the construction of distributed, collaborative, gesturo-spatial systems. Among these is Mezzanine, a workplace solution whose multi-surface environment is ideally suited to hyper-visual collaboration among co-located and distributed teams. John holds a PhD from the MIT Media Lab. His foundational work there included innovations in optical and electronic holography, real-time computer graphics systems, large-scale interactive visualization techniques, and the I/O Bulb and Luminous Room systems. He brought these ideas to Hollywood, serving as science and technology advisor to films including Minority Report, Hulk, Aeon Flux, and Iron Man, before founding Oblong Industries to develop real-world versions for the commercial market.

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Angelo is an interactive developer at Fabrica, the Benetton owned research center located in Italy that focuses on communication through design. In 2012, Angelo designed Toccata, a interactive on-screen installation where a digital textile would react to a person’s movement, changing form and giving the perception of modifying the equilibrium of the digital environment projected on the the screen. Sound was generated from the installation to give supporting feedback to the person’s physical movement and to make the experience more immersive.

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Creative technologist Zach Lieberman shares how he's created a school to work with students to build interactive pedagogical tools.

June 10, 2014
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Matt Webb, CEO and Principal at BERG, introduced their upcoming technology — an electronic gadget that’s even cuter (and more high tech) than a Tamagotchi, at PSFK CONFERENCE LONDON that already has a waiting list: “Little Printer,” a mini-printing press with orange feet and a smiling face.

February 12, 2014
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