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January 16, 2019 | New York City
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Consumers increasingly value high-quality customer service and the ability to co-create their brand experiences with the companies themselves, which has led to brands implementing more immersive technologies to create more customized loyalty program experiences
August 15, 2018

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Karl is the organizer of the SVVR (Silicon Valley Virtual Reality), a community of developers, entrepreneurs, hackers and artists dedicated to advancing affordable and accessible virtual reality products and experiences. The SVVR hosts monthly meetings for virtual reality enthusiasts to come together for collaboration and discussion. The SVVR also hosted the Silicon Valley Virtual Reality Conference & Expo which was the world's first professional conference dedicated to consumer virtual reality. Karl has a background in creating Telepresence Systems but has since shifted his focus to virtual reality. He feels virtual reality will change the world.

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John’s work is recognized for its “excellence, innovation and enhancement of the quality of life”. This work insists that capabilities critical to humans living in a digital world can come only from sufficient evolution of the human-machine interface (HMI). For more than two decades he has built digital systems incorporating dextrous input, bidirectionally-expressive graphical elements, an aesthetics of constant dynamism, and the basic computational acknowledgment of physical space. At Oblong Industries, he leads development of the g-speak software platform, which enables the construction of distributed, collaborative, gesturo-spatial systems. Among these is Mezzanine, a workplace solution whose multi-surface environment is ideally suited to hyper-visual collaboration among co-located and distributed teams. John holds a PhD from the MIT Media Lab. His foundational work there included innovations in optical and electronic holography, real-time computer graphics systems, large-scale interactive visualization techniques, and the I/O Bulb and Luminous Room systems. He brought these ideas to Hollywood, serving as science and technology advisor to films including Minority Report, Hulk, Aeon Flux, and Iron Man, before founding Oblong Industries to develop real-world versions for the commercial market.

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